A quick idea.
Why not test if you can using ogg vorbis (audio signal) or Opus compression. Compress a vec_xyz.flatten vertex vector.
Should be interesting to see how much detail still remains.
A quick idea.
Why not test if you can using ogg vorbis (audio signal) or Opus compression. Compress a vec_xyz.flatten vertex vector.
Should be interesting to see how much detail still remains.