Idea – Active User Input During The Render Time In Blender 3D

The process of calculating 3D images or rendering as its called doesn’t always produce correct results. The sacrifice for faster rendering speed is more noise or a less accurate simulation. The idea is simple. During the process of rendering. When the computer is calculating the pixels. Why not incorporate user input. With my eye I can see where the problem areas are and suggest perhaps more samples in that area. For animations you would probably need some sort of machine learning but for still images I think the idea could be worth implementing.

Below I marked the problem areas to be rendered with 100 times more samples during the render time. It could also perhaps work as a render mask. So you can can store the problem areas for later use.

ShipRenderInteractive

Idea – Active User Input During The Render Time In Blender 3D

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